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12 April, 2002
- Minor tweaks to the collision API after last weeks changes
- Entity field in the hit test results is now more consistent.
- Server side collision data memory leak fixed.
- Fixed problem with vid_restart during client side game code startup.
- Changed server update ordering. Now checks for updates on the network last, instead of first.
- Events are now supported in entities.
- Updated some of the matrix code to be more efficient.
- Updated vertexmod radiuswave so that it takes into account phase offsets.
- Added extra commands to particle scripts for controlling particle collisions.
- Network API added new functions for transmitting floats in the range -1 to 1 and 0 to 1, as these can be optimised quite easily.
- Fixed a bug in the new matrix to quaternion code.
- Major improvements to the game code for CCC.
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