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15 December, 2001
- Fixed a bug in the segment system in the renderer that could cause problems if there was no segment file found.
- Updated the music system so that you can specify a fade out time when stopping music.
- Updated documentation on music playback.
- Tracked down silly bug in the particle system. We can now draw 8 times as many particles!
- Added area emitters to the particle engine, which allows particles to be generated over a wide area. For example, it is now possible to set up the entire floor of a room to be steaming gently.
- Improved animation playback.
- Added the command generatecubmaps, which lets artists generate a set of cube map faces for the players current position.
- Renderer now make more rigorous version checks when starting.
- The particle engine now support various different collision detection and response commands (eg particles can bounce off the environment, stick to it etc)
- Changed the box area emitter in the particle scripts so that the dimensions are the full width of the box after requests from artists.
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