rik.org rik.org Developing software and games



Home

Who Are You?

Cipher Work Log

Books

Email Rik

Archive

 

15 December, 2001

  • Fixed a bug in the segment system in the renderer that could cause problems if there was no segment file found.
  • Updated the music system so that you can specify a fade out time when stopping music.
  • Updated documentation on music playback.
  • Tracked down silly bug in the particle system. We can now draw 8 times as many particles!
  • Added area emitters to the particle engine, which allows particles to be generated over a wide area. For example, it is now possible to set up the entire floor of a room to be steaming gently.
  • Improved animation playback.
  • Added the command generatecubmaps, which lets artists generate a set of cube map faces for the players current position.
  • Renderer now make more rigorous version checks when starting.
  • The particle engine now support various different collision detection and response commands (eg particles can bounce off the environment, stick to it etc)
  • Changed the box area emitter in the particle scripts so that the dimensions are the full width of the box after requests from artists.