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1 February, 2002
- Uploaded updated docs to the support site and told cipher developers that needed to know.
- Improved model rendering performance.
- Shadow volume vertex program now only 12 instructions.
- Extensive design work on new animation system
- Added appropriate quaternion maths library to for new animation system
- Got first test output of a sample animation from Max.
- Core skeleton animation and 'tweening done.
- Core vertex skinning implemented.
- Validation of vertex weights now added.
- Each vertex can now be influenced by an arbitrary number of bones.
- Each model now supports an arbitrary number of bones.
- Designed compression scheme that will be used to reduce the memory footprint of animation data. Should reduce it to 25% it original size.
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