rik.org rik.org Developing software and games



Home

Who Are You?

Cipher Work Log

Books

Email Rik

Archive

 

1 February, 2002

  • Uploaded updated docs to the support site and told cipher developers that needed to know.
  • Improved model rendering performance.
  • Shadow volume vertex program now only 12 instructions.
  • Extensive design work on new animation system
  • Added appropriate quaternion maths library to for new animation system
  • Got first test output of a sample animation from Max. 
  • Core skeleton animation and 'tweening done.
  • Core vertex skinning implemented.
  • Validation of vertex weights now added.
  • Each vertex can now be influenced by an arbitrary number of bones.
  • Each model now supports an arbitrary number of bones.
  • Designed compression scheme that will be used to reduce the memory footprint of animation data. Should reduce it to 25% it original size.