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5 April, 2002

  • Updated multiplayer protocol. More information is now transmitted in less bytes.
  • Added some more entries to the quaternion maths library.
  • Minor updates to the particle engine.
  • Multiplayer network protocol version is now a cvar and is sent out with "getinfo" style messages.
  • Collision system updated (a lot). It is now more aware of entities and supports states other than solid volumes (eg trigger volumes)
  • An absolute load of work on the game. Hopefully we will be releasing some new shots of this shortly, but it is looking pretty nice right now.